Combat Designer - Enemies (Star Wars Jedi)
複数の場所: Los Angeles, CA, USA • Vancouver, BC, Canada • Madison, WI, USA
Requisition Number: 186027
Position Title: Game Designer II
External Description:
You can learn more about our studio and values at respawn.com/studio.
We’re looking for a Combat Designer to join our Star Wars team. Our ideal candidate is passionate about crafting engaging and immersive combat experiences, with a strong understanding of hero mechanics, enemy design, AI behaviors, and combat systems. Reporting to the Lead Combat Designer, you’ll contribute to creating exhilarating gameplay experiences that resonate with players. We’re looking for someone with solid design skills, a collaborative mindset, and a strong interest in combat systems who is eager to develop their expertise while helping deliver high-quality combat mechanics.
What you'll do...
- Collaborate with the Lead Combat Designer, Game Director, and design leadership to implement enemy designs and combat systems from concept to final product.
- Work closely with art, engineering, animation, audio, code, and VFX teams to ensure the combat systems and enemies align with the game's creative vision.
- Implement and tune character animations, behavior trees, and special effects within Unreal Engine.
- Conduct research on relevant subject matter to ensure authenticity in design and gameplay experiences.
- Communicate effectively across departments to maintain alignment on the overall creative vision.
- Be open to self-critique and feedback and incorporate ideas from colleagues to continuously improve your work.
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- At least 3+ years of experience in the games industry as a combat or systems designer, with involvement in at least one shipped title.
- Experience designing and implementing combat systems, bosses, and/or enemies using visual scripting or text-based languages.
- Familiarity with Unreal Engine or similar tools is preferred.
- Strong prototyping skills to rapidly test new design concepts.
- Good understanding of game design principles, particularly with regard to timing and mechanics that feel “right” in combat.
- A problem-solving mindset with a keen attention to detail.
- Excellent communication skills, especially in cross-disciplinary collaborations.
- A passion for melee combat or action-focused games is a plus.
City:
State:
Community / Marketing Title: Combat Designer - Enemies (Star Wars Jedi)
Company Profile:
Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。
EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。
Days Open: 0
Can this position be remote?: 0
EEO Employer Verbiage:
EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。