Combat Designer - Enemies (Star Wars Jedi)
Multiple Locations: Los Angeles, CA, USA • Vancouver, BC, Canada • Madison, WI, USA
Requisition Number: 186027
Position Title: Game Designer II
External Description:
You can learn more about our studio and values at respawn.com/studio.
We’re looking for a Combat Designer to join our Star Wars team. Our ideal candidate is passionate about crafting engaging and immersive combat experiences, with a strong understanding of hero mechanics, enemy design, AI behaviors, and combat systems. Reporting to the Lead Combat Designer, you’ll contribute to creating exhilarating gameplay experiences that resonate with players. We’re looking for someone with solid design skills, a collaborative mindset, and a strong interest in combat systems who is eager to develop their expertise while helping deliver high-quality combat mechanics.
What you'll do...
- Collaborate with the Lead Combat Designer, Game Director, and design leadership to implement enemy designs and combat systems from concept to final product.
- Work closely with art, engineering, animation, audio, code, and VFX teams to ensure the combat systems and enemies align with the game's creative vision.
- Implement and tune character animations, behavior trees, and special effects within Unreal Engine.
- Conduct research on relevant subject matter to ensure authenticity in design and gameplay experiences.
- Communicate effectively across departments to maintain alignment on the overall creative vision.
- Be open to self-critique and feedback and incorporate ideas from colleagues to continuously improve your work.
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- At least 3+ years of experience in the games industry as a combat or systems designer, with involvement in at least one shipped title.
- Experience designing and implementing combat systems, bosses, and/or enemies using visual scripting or text-based languages.
- Familiarity with Unreal Engine or similar tools is preferred.
- Strong prototyping skills to rapidly test new design concepts.
- Good understanding of game design principles, particularly with regard to timing and mechanics that feel “right” in combat.
- A problem-solving mindset with a keen attention to detail.
- Excellent communication skills, especially in cross-disciplinary collaborations.
- A passion for melee combat or action-focused games is a plus.
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Community / Marketing Title: Combat Designer - Enemies (Star Wars Jedi)
Company Profile:
Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。
EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。
Days Open: 0
Can this position be remote?: 0
EEO Employer Verbiage:
EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。