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Software Engineer (Frostbite - Editor Framework)

位置: Colorado, USA

注意

このポジションはもう募集していません。

Requisition Number: 171915

Position Title: Software Engineer II

External Description:

Software Engineer – Frostbite – Editor Framework

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Why Join Editor Framework?

As a member of the Editor Framework team you will work on core parts of FrostEd, our desktop tool that empowers content creators to build amazing game experiences. You will build robust libraries and services that can be used across various domains including audio, rendering, and UI. You will be at the core of building an easy to use and scalable tool to power a massive community of accomplished game creators.

We are looking for someone who is passionate about working collaboratively across teams and building high quality tools.

Responsibilities

  • Work with user experience (UX) team, product owner and customers to develop features in the tools
  • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements
  • Contribute to technical discussions across Frostbite
  • Frequent collaboration with Frostbite and with game team engineers
  • Gather feedback from users to set the priority of tasks

Required Skills and Experience

  • Proficiency in C#
  • Working knowledge of developing graphical user interfaces - ideally WPF
  • Proficiency with computer science fundamentals, including algorithms, data structures, and object-oriented design, SOLID principles, inversion of control.
  • Experience developing, testing, and debugging code
  • Enthusiasm for solving problems
  • Experience managing a feature backlog and working closely with client for prioritization

Desirable Skills and Experience 

  • Experience developing Windows desktop applications
  • Familiarity with digital content creation tools (ex: Maya or Photoshop)
  • Working knowledge of C++
  • Experience building games and supporting content creation workflows
  • Experience writing and debugging applications with WPF
  • Experience creating modules with AutoFac or MEF
  • Bachelor’s degree in a technical discipline (computer science, computer engineering or mathematics)
  • Scrum agile processes. SAFe experience is a bonus
  • Familiarity with UX concepts
  • Technical documentation

City:

State:

Community / Marketing Title: Software Engineer (Frostbite - Editor Framework)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 99

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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