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Software Engineer (Frostbite - Editor Framework)

위치: Colorado, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 171915

Position Title: Software Engineer II

External Description:

Software Engineer – Frostbite – Editor Framework

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Why Join Editor Framework?

As a member of the Editor Framework team you will work on core parts of FrostEd, our desktop tool that empowers content creators to build amazing game experiences. You will build robust libraries and services that can be used across various domains including audio, rendering, and UI. You will be at the core of building an easy to use and scalable tool to power a massive community of accomplished game creators.

We are looking for someone who is passionate about working collaboratively across teams and building high quality tools.

Responsibilities

  • Work with user experience (UX) team, product owner and customers to develop features in the tools
  • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements
  • Contribute to technical discussions across Frostbite
  • Frequent collaboration with Frostbite and with game team engineers
  • Gather feedback from users to set the priority of tasks

Required Skills and Experience

  • Proficiency in C#
  • Working knowledge of developing graphical user interfaces - ideally WPF
  • Proficiency with computer science fundamentals, including algorithms, data structures, and object-oriented design, SOLID principles, inversion of control.
  • Experience developing, testing, and debugging code
  • Enthusiasm for solving problems
  • Experience managing a feature backlog and working closely with client for prioritization

Desirable Skills and Experience 

  • Experience developing Windows desktop applications
  • Familiarity with digital content creation tools (ex: Maya or Photoshop)
  • Working knowledge of C++
  • Experience building games and supporting content creation workflows
  • Experience writing and debugging applications with WPF
  • Experience creating modules with AutoFac or MEF
  • Bachelor’s degree in a technical discipline (computer science, computer engineering or mathematics)
  • Scrum agile processes. SAFe experience is a bonus
  • Familiarity with UX concepts
  • Technical documentation

City:

State:

Community / Marketing Title: Software Engineer (Frostbite - Editor Framework)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 99

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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