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Associate Technical Artist

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 113765

Position Title: Associate Technical Artist

External Description:

We’re looking for a Technical Animator who specializes in, animation workflows, tools, and developing and maintaining complex character rigs. Tools development, rigging, animator support, and controlling animation data flow would be the candidate’s primary responsibilities. The candidate would be working with the game team animation leads and central teams to ensure they are leveraging the highest quality content with the tools and assets provided. Additionally, the candidate would be responsible for maintaining and developing efficient pipelines for animation production. The candidate will also need to be able to exercise a good eye for aesthetics to contribute to critiques and ultimately the team’s success.

 

This is a role within EA’s central animation group which is responsible for the development and integration of rigging assets and tools across many EA titles.

Responsibilities

  • Design and develop Animation workflows in collaboration with content creators and engineers.
  • Design, Implement, and support of tools and technologies used by content creators for animation.
  • Integrate cinematics and gameplay animation content into game engine.
  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.
  • Deliver technical tools support for content creators.
  • Define and estimate tasks in a well-organized manner.
  • Interact and collaborate with the key client stakeholders (Art, Animation, Programming, Production, etc.).
  • Document workflows, technical processes and tools.

 

Qualifications

  • 4+ years of tool creation experience for art/animation workflows on multiple titles/projects (preferably shipped AAA game titles or feature films).
  • Strong knowledge of one or more of the following languages: Python, C# or C++, and/or MEL and familiarity with the Maya API (Motion Builder API experience a plus). Qt and WPF experience a plus.
  • Familiarity with animation principals and animation content integration in games.
  • Experience designing, implementing and maintaining animation content workflows as part of an end-to-end animation pipeline.
  • Experience and understanding of motion capture and its data.
  • An expert in standard industry tools Maya and Motion Builder.
  • Experience with editor-based game development environments e.g. Unreal, Unity etc.
  • Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.
  • Have a proactive self-directed work ethic.

 

City:

State:

Community / Marketing Title: Associate Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 327

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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