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Tools Engineer - Content - Battlefield Mobile!

位置: Colorado, USA

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このポジションはもう募集していません。

Requisition Number: 168957

Position Title: Sr Software Engineer I

External Description:

Tools Engineer - Content

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade, has taken on their next mission of creating the newest FPS title for mobile: Battlefield. Building on hard-won knowledge as an indie studio, we've joined forces with EA to work towards our vision of what it means to be "Mobile To The Core!"

Overview:

We are looking for someone with a strong background in tools development to come and work with some of the industry's best talent, on-site or remote. If you love to tussle with practical software problem-solving and create tangible, easy-to-use solutions that the whole team will thank you for, you'll fit right in.

Responsibilities:

  • Work with digital content creators across the team to develop and support complex technical tools that enhance people's creativity and productivity and enable them to deliver playable environments that amaze our players
  • Build or extend solutions to help solve the development and testing challenges due to the ever-growing size and complexity of AAA titles
  • Write performant code to extend Unreal Editor and other internal systems
  • Create user interfaces to empower the team to work with content intuitively
  • Document and test process and tooling to accelerate ease of use and simplify future maintenance of our technology
  • Monitor user satisfaction, escalate any improvement opportunities and evaluate or debug technical support requests
  • Support an increased adoption of automation and tools within game teams.
  • Aid in the identification of and perform requirements gathering for new tools

Qualifications:

  • Proven problem-solving, coding, debugging, diagnosis and optimization skills
  • Experience working in a large codebase with multiple simultaneous development branches, using tools like Perforce, Git, Visual Studio, or Rider
  • 2 or more years experience on shipped game titles or other large-scale projects delivered to end-users
  • Strong C++ skills, and scripting language experience (e.g. C#, Python, Powershell)
  • Exposure to Unreal Engine, Unreal Editor and related tools, Digital Content Creation SDKs (Max, Maya, Photoshop)

City:

State:

Community / Marketing Title: Tools Engineer - Content - Battlefield Mobile!

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 48

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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