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Software Engineer

Posizione: Orlando, FL, USA

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La posizione non è più aperta.

Requisition Number: 157972

Position Title: Software Engineer I

External Description:

Role Overview

The NBA Live Mobile team is looking for a Gameplay SE, with a skill set that includes animation, physics, and/or AI feature development. The candidate must be highly motivated, collaborative and able to display excellence in the C++ coding language.  

The role will involve working with proprietary animation, AI, and physics technology to help drive animation and gameplay features. The successful candidate will need excellent teamwork skills, as well as the ability to develop elegant solutions to complicated animation, AI and physics challenges.  The engineer will be regularly interacting with other gameplay engineers, artists, animators, and designers as well as coordinating with engineers outside of the gameplay team on other areas of the game like audio or front end.

  • Creates systems and features in the areas of animation, AI, physics, and other gameplay-related disciplines.
  • Leverages industry experience to create unique and captivating gameplay experiences.
  • Writes, maintains and reviews technical designs based on the requirements of designers and leads.
  • Works with designers, animators, artists and other engineers on the implementation of new AAA-quality gameplay features.
  • Debugs and improve gameplay infrastructure, tools, and processes.
  • Maintains high code quality standards throughout the development cycle.
  • Contributes to industry-leading innovation in both the animation and AI domains.

 What skills does EA look for?

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. A Master’s degree in Computer Science. Computer Engineering or equivalent experience is a plus.
  • Proficiency with C++
  • Experience in at least one area of gameplay to include Animation, AI, or Physics.
  • Experience in an Agile / Scrum development environment.
  • Must have a strong background in Runtime Optimization and Memory Management
  • Experience in object-oriented design and implementation.
  • Experience with scripting languages (Perl, Python, Lua) and C#.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

EEOText: EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare, anzianità o qualsiasi altra caratteristica protetta dalla legge. Considereremo anche i candidati qualificati con fedina penale sporca, in virtù delle leggi applicabili. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

Days Open: 65

Can this position be remote?:

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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