filler

Software Engineer

位置: Orlando, FL, USA

注意

このポジションはもう募集していません。

Requisition Number: 157972

Position Title: Software Engineer I

External Description:

Role Overview

The NBA Live Mobile team is looking for a Gameplay SE, with a skill set that includes animation, physics, and/or AI feature development. The candidate must be highly motivated, collaborative and able to display excellence in the C++ coding language.  

The role will involve working with proprietary animation, AI, and physics technology to help drive animation and gameplay features. The successful candidate will need excellent teamwork skills, as well as the ability to develop elegant solutions to complicated animation, AI and physics challenges.  The engineer will be regularly interacting with other gameplay engineers, artists, animators, and designers as well as coordinating with engineers outside of the gameplay team on other areas of the game like audio or front end.

  • Creates systems and features in the areas of animation, AI, physics, and other gameplay-related disciplines.
  • Leverages industry experience to create unique and captivating gameplay experiences.
  • Writes, maintains and reviews technical designs based on the requirements of designers and leads.
  • Works with designers, animators, artists and other engineers on the implementation of new AAA-quality gameplay features.
  • Debugs and improve gameplay infrastructure, tools, and processes.
  • Maintains high code quality standards throughout the development cycle.
  • Contributes to industry-leading innovation in both the animation and AI domains.

 What skills does EA look for?

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience. A Master’s degree in Computer Science. Computer Engineering or equivalent experience is a plus.
  • Proficiency with C++
  • Experience in at least one area of gameplay to include Animation, AI, or Physics.
  • Experience in an Agile / Scrum development environment.
  • Must have a strong background in Runtime Optimization and Memory Management
  • Experience in object-oriented design and implementation.
  • Experience with scripting languages (Perl, Python, Lua) and C#.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 65

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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