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Motion Capture Technician

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 174997

Position Title: Contingent

External Description:

EA's Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EAs game development teams world-wide. In our studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team you will directly support multiple game development teams with the creation of animation content. You will help integrate motion data by using EA propriety technologies to maintain the highest quality animation possible. You will work with the animation teams in both post-production, and on the live performance stage.

You will:

  • Report to the Motion Capture Stage Manager
  • Support the production teams with the acquisition of motion capture
  • Proficiency in Head Mounted Camera (HMC) acquisition, including setup and quality assurance, for Performance Capture; Understanding of HMC software (i.e. Faceware, Technoprops, etc.) in live production
  • Experience with physical hardware and software, including timecode, A/V, KiPro's, Teradeks, etc.
  • On occasion assist the scan acquisition team with acquiring 3d character asset data during modeling sessions
  • Perform shoot session tasks of performer calibration, directing performer range of motions, QA'ing recorded asset data.
  • Set-up, run and monitor EA's proprietary tool sets relating to processing motion data
  • Work w/motion capture and animation leads during the production prep/acquisition/post-production phases to maintain visual targets while on-set
  • Support performer wardrobe fitting and motion capture marker application
  • Collaborate with Capture producers, acquisition team, technical artists, and game development teams to provide recommendation, guidance and solutions to best acquire data during shoots
  • Conduct character calibration/subject setups used in retargeting motion data
  • Contribute documenting workflow and pipelines
  • Contribute to post-mortems, providing feedback that helps improve process and data quality
  • Help support tool development initiatives used to increase pipeline efficiency and quality

Although not required, you have:

  • Minimum 3 years' motion capture or animation background in video games, television, film or other related industry
  • Minimum 3 years' experience with Motion Builder or similar 3D animation software experience
  • Understanding of human movement, and detailed knowledge of functional human anatomy
  • Work well under the pressures of 'live' production environments
  • On-set production experience in related entertainment industry: Film, TV, Video games, VFX
  • 3+ years of experience with optical Motion Capture systems, Vicon and Motion Analysis favored
  • Believe in teamwork
  • Ability to identify improvements to existing pipelines
  • Passionate about their craft

City:

State:

Community / Marketing Title: Motion Capture Technician

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 14

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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