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Motion Capture Technician

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 174997

Position Title: Contingent

External Description:

EA's Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EAs game development teams world-wide. In our studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team you will directly support multiple game development teams with the creation of animation content. You will help integrate motion data by using EA propriety technologies to maintain the highest quality animation possible. You will work with the animation teams in both post-production, and on the live performance stage.

You will:

  • Report to the Motion Capture Stage Manager
  • Support the production teams with the acquisition of motion capture
  • Proficiency in Head Mounted Camera (HMC) acquisition, including setup and quality assurance, for Performance Capture; Understanding of HMC software (i.e. Faceware, Technoprops, etc.) in live production
  • Experience with physical hardware and software, including timecode, A/V, KiPro's, Teradeks, etc.
  • On occasion assist the scan acquisition team with acquiring 3d character asset data during modeling sessions
  • Perform shoot session tasks of performer calibration, directing performer range of motions, QA'ing recorded asset data.
  • Set-up, run and monitor EA's proprietary tool sets relating to processing motion data
  • Work w/motion capture and animation leads during the production prep/acquisition/post-production phases to maintain visual targets while on-set
  • Support performer wardrobe fitting and motion capture marker application
  • Collaborate with Capture producers, acquisition team, technical artists, and game development teams to provide recommendation, guidance and solutions to best acquire data during shoots
  • Conduct character calibration/subject setups used in retargeting motion data
  • Contribute documenting workflow and pipelines
  • Contribute to post-mortems, providing feedback that helps improve process and data quality
  • Help support tool development initiatives used to increase pipeline efficiency and quality

Although not required, you have:

  • Minimum 3 years' motion capture or animation background in video games, television, film or other related industry
  • Minimum 3 years' experience with Motion Builder or similar 3D animation software experience
  • Understanding of human movement, and detailed knowledge of functional human anatomy
  • Work well under the pressures of 'live' production environments
  • On-set production experience in related entertainment industry: Film, TV, Video games, VFX
  • 3+ years of experience with optical Motion Capture systems, Vicon and Motion Analysis favored
  • Believe in teamwork
  • Ability to identify improvements to existing pipelines
  • Passionate about their craft

City:

State:

Community / Marketing Title: Motion Capture Technician

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 14

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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