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Build Engineer - Python / Jenkins / Unreal Team

Posizioni multiple: Redwood City, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA • Pasadena, CA, USA

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Requisition Number: 167143

Position Title: Software Engineer II

External Description:

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms.

DRE are EA's global automation specialists. We work directly with game development teams and serve them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.

You will shape the architecture of the Unreal Engine Build and Release infrastructure. You will join the Development and Release Engineering team (DRE) at EA Redwood Shores as a Build Engineer. We work with the Maxis team on multiple projects, assisting with build and release automation, configuration management, and metrics collection. You will report to the Development Director for the DRE Maxis team.

Responsibilities:

  • Work with game teams to ensure automation meets requirements and availability needs
  • Collaborate with game team to shape the Unreal Engine build process
  • Report regular status on assigned tasks and identify project risks that could have a negative impact
  • Provide first-tier troubleshooting support for automation infrastructure
  • Document issues and solutions to help team members and apply the solutions across a variety of different environments
  • Monitor dashboards and analyze metrics to improve automation systems
  • Design flexible solutions that work in multiple environments and require little to no maintenance. These solutions generally use existing tools rather than creating new ones
  • Maintain internal tools to support a reliable release environment
  • Manage access requests within CM infrastructure (source code and build output)

Desired Skills:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • Experience with revision control and version-control concepts including branching and integration
  • Experience with Python
  • Comfortable with Windows OS (server & workstation)
  • A specialty in Unreal Engine and automation related to Unreal
  • 2+ years of experience in either game development, build automation, DevOps
  • Experience with distributed build systems
  • Experience with Groovy Scripts
  • Experience with Perforce

City:

State:

Community / Marketing Title: Build Engineer - Python / Jenkins / Unreal Team

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

EEOText: EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare, anzianità o qualsiasi altra caratteristica protetta dalla legge. Considereremo anche i candidati qualificati con fedina penale sporca, in virtù delle leggi applicabili. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

Days Open: 304

Can this position be remote?: 1

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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