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Build Engineer - Python / Jenkins / Unreal Team

Multiple Locations: Redwood City, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA • Pasadena, CA, USA

Notice

This position is no longer open.

Requisition Number: 167143

Position Title: Software Engineer II

External Description:

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms.

DRE are EA's global automation specialists. We work directly with game development teams and serve them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.

You will shape the architecture of the Unreal Engine Build and Release infrastructure. You will join the Development and Release Engineering team (DRE) at EA Redwood Shores as a Build Engineer. We work with the Maxis team on multiple projects, assisting with build and release automation, configuration management, and metrics collection. You will report to the Development Director for the DRE Maxis team.

Responsibilities:

  • Work with game teams to ensure automation meets requirements and availability needs
  • Collaborate with game team to shape the Unreal Engine build process
  • Report regular status on assigned tasks and identify project risks that could have a negative impact
  • Provide first-tier troubleshooting support for automation infrastructure
  • Document issues and solutions to help team members and apply the solutions across a variety of different environments
  • Monitor dashboards and analyze metrics to improve automation systems
  • Design flexible solutions that work in multiple environments and require little to no maintenance. These solutions generally use existing tools rather than creating new ones
  • Maintain internal tools to support a reliable release environment
  • Manage access requests within CM infrastructure (source code and build output)

Desired Skills:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • Experience with revision control and version-control concepts including branching and integration
  • Experience with Python
  • Comfortable with Windows OS (server & workstation)
  • A specialty in Unreal Engine and automation related to Unreal
  • 2+ years of experience in either game development, build automation, DevOps
  • Experience with distributed build systems
  • Experience with Groovy Scripts
  • Experience with Perforce

City:

State:

Community / Marketing Title: Build Engineer - Python / Jenkins / Unreal Team

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 304

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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