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General Artist (Contract)

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 159527

Position Title: Contingent

External Description:

General Artist (Contract)

The General Artist participates in the texturing of characters, environments, and objects. The Generalist also performs lighting, rigging, and software rendering tasks. You will need to have a comprehensive understanding of the art production process for video games. The job requires that the artist can model any kind of asset at a high-quality level with either a very limited or a very high vertex budget. The artist will often take an asset that was modeled and textured under a very high budget and convert it to a very low budget but with the highest in perceived fidelity as possible. Likewise, UV and texture pages will need to be consolidated in a thoughtful manner. Facial likeness ability is essential in this position as the artist will fix likeness bugs on existing assets in addition to modeling characters and evaluating likenesses from outside vendors. A general understanding of rigging is required for tasks such as fixing rigging bugs, rigging from scratch, or transferring rigging from asset to asset. Experience with blend shapes is also a plus. A general understanding of lighting is important as the artist at times will need to pre-bake lighting into certain assets or set up real-time lighting for others.

What does EA look for: 

  • 2+ years’ experience in environmental modeling and character art
  • Bachelor's degree or higher
  • Demonstrate realistic character art ability. Please provide a link your portfolio on the resume.
  • Demonstrate the ability to model, texture, light, prepare, place, and edit in-game environments, lighting, and props
  • Ability in working with Maya(expert), Photoshop(expert), Illustrator, Substance Painter, and ZBrush
  • Experience in prototyping and working closely with diverse teams consisting of technical artists, artists, and engineers. 
  • Knowledge of latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Knowledge of past generation techniques like low poly modeling, palletizing, normal, spec, and color shading.
  • Demonstrate an understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette and topology and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
  • Demonstrate an understanding of physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows to be used by all teams.
  • Maintain a balance between visual quality and performance requirements
  • Keep the artistic style consistent with defined visuals
  • Experience using creative methods for maximum efficiency

City:

State:

Community / Marketing Title: General Artist (Contract)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 56

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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