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General Artist (Contract)

Location: Orlando, FL, USA

Notice

This position is no longer open.

Requisition Number: 159527

Position Title: Contingent

External Description:

General Artist (Contract)

The General Artist participates in the texturing of characters, environments, and objects. The Generalist also performs lighting, rigging, and software rendering tasks. You will need to have a comprehensive understanding of the art production process for video games. The job requires that the artist can model any kind of asset at a high-quality level with either a very limited or a very high vertex budget. The artist will often take an asset that was modeled and textured under a very high budget and convert it to a very low budget but with the highest in perceived fidelity as possible. Likewise, UV and texture pages will need to be consolidated in a thoughtful manner. Facial likeness ability is essential in this position as the artist will fix likeness bugs on existing assets in addition to modeling characters and evaluating likenesses from outside vendors. A general understanding of rigging is required for tasks such as fixing rigging bugs, rigging from scratch, or transferring rigging from asset to asset. Experience with blend shapes is also a plus. A general understanding of lighting is important as the artist at times will need to pre-bake lighting into certain assets or set up real-time lighting for others.

What does EA look for: 

  • 2+ years’ experience in environmental modeling and character art
  • Bachelor's degree or higher
  • Demonstrate realistic character art ability. Please provide a link your portfolio on the resume.
  • Demonstrate the ability to model, texture, light, prepare, place, and edit in-game environments, lighting, and props
  • Ability in working with Maya(expert), Photoshop(expert), Illustrator, Substance Painter, and ZBrush
  • Experience in prototyping and working closely with diverse teams consisting of technical artists, artists, and engineers. 
  • Knowledge of latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Knowledge of past generation techniques like low poly modeling, palletizing, normal, spec, and color shading.
  • Demonstrate an understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette and topology and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
  • Demonstrate an understanding of physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows to be used by all teams.
  • Maintain a balance between visual quality and performance requirements
  • Keep the artistic style consistent with defined visuals
  • Experience using creative methods for maximum efficiency

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Community / Marketing Title: General Artist (Contract)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 56

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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