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Concept Artist - Maxis

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 158546

Position Title: Artist

External Description:

Concept Artist

At EA, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We’re great storytellers. But it’s not just about amazing your peers – it’s about amazing yourself. Take risks. Collaborate with brilliant minds and dare to dream big. Together, we change the way millions play every day.

This is a role for a concept artist possessing a combination of traditional art skills with impeccable design skills.

Our game has a unique stylized art style so you need to match the existing style. Equally as important is your ability to design new and appealing real-world assets (furniture, clothing, etc.). 

Your job is to ensure that the assets we build for the game are well designed and visually appealing. Your tasks might include high-level environment explorations, development of a new furniture suite, fashion design, or developing a new architectural style. You need to understand historical styles, and an ability to blend multiple styles or reinterpret them in a fresh and aesthetically pleasing manner.

You also need to have a strong attention to detail to excel at this position. Our assets have technical requirements which you need to take into consideration when creating new designs. 

Requirements:

  • Outstanding design sensibility. You need to develop unique and visually appealing designs for furniture, fashion, environment, and architecture. You don’t need to be an expert in each of these areas, but you are an expert in at least 1-2, and feel comfortable working in each.
  • Have an interest in how and why things are constructed, from a designer’s perspective.
  • Understand asset creation from start to finish. You understand how to create concept images and spec sheets which call out all pertinent information for modelers, texture artist, animators and VFX artists who will work on the final in-game model.
  • Very strong traditional illustration skills in a variety of media as well as excellent drawing skills. Matte painting experience is a plus.
  • A strong ability to think in 3D.
  • Environment and component ideation and design.
  • Strong fundamental skills including good use of line, light, shadow and color.
  • Storytelling and concept development.
  • Ability to work within specific styles, including a style set by another artist or art director.
  • Comfortable giving and receiving critiques.
  • 4+ years of concept experience.
  • Multiple shipped video game titles.
  • Experience providing feedback to outsourced vendor artists is a plus

City:

State:

Community / Marketing Title: Concept Artist - Maxis

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 62

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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