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Rendering Engineer

Locație: Pasadena, CA, USA

Notificare

Poziția nu mai este deschisă.

Requisition Number: 153713

Position Title: Software Engineer III

External Description:

SUMMARY

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade, is ramping up to start its next adventure and looking for new team members to help make it the best yet.  Building on hard-won knowledge as an indie studio, we've joined forces with EA to realize our vision of what it means to be "Mobile To The Core!"  If you're interested in creating innovative experiences that will reach mobile players around the world, join up today!

We’re looking for a highly motivated and experienced engineer ready to design and develop the technology behind player-facing features and framework-level systems in one of EA’s future titles. This individual will work as part of a game team to craft dynamic, high-quality experiences that our players have come to expect!

KEY RESPONSIBILITIES

  • Prototype, refine and optimize mobile rendering pipeline that includes: real-time/static lighting, shadows, post processing, physically based shading
  • Create clean APIs for internal graphics tools and editors to support the art/design department needs
  • Improve, debug, and extend existing graphics and art pipelines while also building new technology that scales across a range of mobile devices
  • Create robust platform agnostic systems with abstraction layers that enable maximum cross-platform feature parity on iOS and Android
  • Design, implement, measure, and analyze algorithms for rendering and visual effects
  • Keep up to date of latest developments in mobile hardware & software via developer support, conferences, publications

QUALIFICATIONS

  • Strong C++ skills
  • Professional mobile game or engine development experience using Android NDK and/or iOS with C++/Objective-C
  • Understanding of various mobile GPUs and tools used in popular devices and their performance characteristics
  • Solid foundation in 3D math, algorithms, and modern computing fundamentals
  • Experience maintaining and debugging a large code base developed by multiple programmers over several years
  • Ability to define deliverables and collaborate on production scheduling
  • Experience with OpenGL ES 2 and 3+
  • Experience with modern rendering APIs like Vulkan or Metal
  • Understanding of different shading languages like HLSL, GLSL, SPIR-V, Metal Shading Language
  • Shipped multiple real-time products

City:

State:

Community / Marketing Title: Rendering Engineer

Company Profile:

Electronic Arts Inc. este o companie de divertisment interactiv, lider la nivel mondial. EA oferă jocuri, conținut și servicii online pentru console conectate la Internet, calculatoare personale, telefoane mobile și tablete.

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Days Open: 91

Can this position be remote?:

EEO Employer Verbiage:

EA este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, descendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial sau statut de veteran. De asemenea, EA oferă locuri de muncă pentru persoanele cu handicap calificate, conform legislației aplicabile.

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