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Rendering Engineer

Location: Pasadena, CA, USA

Notice

This position is no longer open.

Requisition Number: 153713

Position Title: Software Engineer III

External Description:

SUMMARY

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade, is ramping up to start its next adventure and looking for new team members to help make it the best yet.  Building on hard-won knowledge as an indie studio, we've joined forces with EA to realize our vision of what it means to be "Mobile To The Core!"  If you're interested in creating innovative experiences that will reach mobile players around the world, join up today!

We’re looking for a highly motivated and experienced engineer ready to design and develop the technology behind player-facing features and framework-level systems in one of EA’s future titles. This individual will work as part of a game team to craft dynamic, high-quality experiences that our players have come to expect!

KEY RESPONSIBILITIES

  • Prototype, refine and optimize mobile rendering pipeline that includes: real-time/static lighting, shadows, post processing, physically based shading
  • Create clean APIs for internal graphics tools and editors to support the art/design department needs
  • Improve, debug, and extend existing graphics and art pipelines while also building new technology that scales across a range of mobile devices
  • Create robust platform agnostic systems with abstraction layers that enable maximum cross-platform feature parity on iOS and Android
  • Design, implement, measure, and analyze algorithms for rendering and visual effects
  • Keep up to date of latest developments in mobile hardware & software via developer support, conferences, publications

QUALIFICATIONS

  • Strong C++ skills
  • Professional mobile game or engine development experience using Android NDK and/or iOS with C++/Objective-C
  • Understanding of various mobile GPUs and tools used in popular devices and their performance characteristics
  • Solid foundation in 3D math, algorithms, and modern computing fundamentals
  • Experience maintaining and debugging a large code base developed by multiple programmers over several years
  • Ability to define deliverables and collaborate on production scheduling
  • Experience with OpenGL ES 2 and 3+
  • Experience with modern rendering APIs like Vulkan or Metal
  • Understanding of different shading languages like HLSL, GLSL, SPIR-V, Metal Shading Language
  • Shipped multiple real-time products

City:

State:

Community / Marketing Title: Rendering Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 91

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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