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Intern: Graphics Software Engineer - NBA (BS or MS)

位置: Orlando, FL, USA

注意

このポジションはもう募集していません。

Requisition Number: 152410

Position Title: Software Engineer I

External Description:

Are you a video game enthusiast whose passion is to develop interactive software?

Video Game programming is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions), advanced rendering techniques (from complex 3D math to hardware shading), artificial intelligence (from path finding to scripting), optimizations (from complex algorithms to hardware specific changes) and more. We need your help to come up with creative solutions.

Specifically, we are seeking Software Engineers who will be responsible for writing specific or multi-purpose code for areas such as:

  • Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems.
  • Core Engine -- Graphical rendering, networking, user interface, memory & performance optimization on cutting edge computer hardware.
  • Tools and Libraries -- World editors, video & audio tools, software performance analysis systems, database systems, and general-purpose game development libraries.

 

Qualifications

  • Demonstrated knowledge of good software engineering practices
  • Good communication and writing skills
  • Excellent problem-solving skills
  • Strong math skills
  • Self-starter who can work with others in a team-oriented environment as well as independently
  • Ability to adapt to quickly changing project requirements and continuous feedback
  • Ability to learn and adapt quickly to new technology, platforms, and game areas
  • The best candidates will have completed personal game or domain expertise projects independent of school
  • And of course - enjoys working (and playing!) in a dynamic, cutting edge environment

 

Technical Qualifications

User Experience – user interface implementation; systems for input, textures, rendering, animation, audio, and accessibility; performance.

Tech Qualifications:

  • C++ is a must have.
  • C# is desired but not critical.
  • Python is advantageous but not critical.
  • Basic understanding of
    • multithreaded processing
    • client-server architecture
    • object oriented programming

City:

State:

Community / Marketing Title: Intern: Graphics Software Engineer - NBA (BS or MS)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 188

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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