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Dynamics Artist (Star Wars) - Temporary Assignment

位置: Los Angeles, CA, USA

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このポジションはもう募集していません。

Requisition Number: 151970

Position Title: Contingent

External Description:

Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We shipped Titanfall and Titanfall 2 to critical acclaim, and recently shipped a free-to-play battle royale game in the Titanfall universe, Apex: Legends. We are currently hiring for our Star Wars™, Apex: Legends, and Super Secret VR game development teams. The opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.

 

We're looking for a highly skilled Dynamics Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about world-building and experienced in creating high quality, in-game environment dynamics (destruction, particle effects, etc.)

 

**This position is a temporary assignment to start, with potential for longer term employment. Working hours are full time and onsite at our studio in Chatsworth, CA. (Relocation is not offered for this position.)**

 

What you’ll do...

Break up environment geometry and run Maya dynamics/Fracture FX/PDI dynamic simulations of their destruction.

Preserve existing UV information and generate new UVs as needed after fragmenting the geometry.

Set up objects for real-time destructibility using PhysX Physics and Destruction.

Placement and creation of particles for destructible objects and other effects.

Ensure that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.

Implement physics simulations into Unreal Engine using Blueprints.

Work in other disciplines in down-time, such as prop modeling, texturing, or particles.

Provide feedback to tools programmers and coordinate efforts with other dynamic artists to streamline methods and improve efficiency.

Work closely with designers to fine-tune the timing of complex interactive dynamic effects.

Create cloth motion simulations, and fine-tune them for aesthetic effect.

Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.

 

Ideally, you'll have...

1+ years’ experience in games as a 3D Artist or Environment/Dynamics Artist.

Extensive experience working with FractureFX and Maya dynamics, including cloth.

Experience with PhysX a plus.

Proficiency with Maya modeling and UV tools.

Experience working within Unreal Engine and implementing 3D and dynamic effects work into engine, including Blueprint scripting and particle systems.

A great eye for what is cool and a good sense of environment animation timing.

Basic to intermediate understanding of rigging is a plus.

Mel/Python scripting experience a plus.

Must be willing to take a dynamics test, and provide samples or a demo reel showing applicable experience.

Passion for making and playing games.

Shipped AAA game(s) a plus.

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Community / Marketing Title: Dynamics Artist (Star Wars) - Temporary Assignment

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 189

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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