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Dynamics Artist (Star Wars) - Temporary Assignment

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 151970

Position Title: Contingent

External Description:

Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We shipped Titanfall and Titanfall 2 to critical acclaim, and recently shipped a free-to-play battle royale game in the Titanfall universe, Apex: Legends. We are currently hiring for our Star Wars™, Apex: Legends, and Super Secret VR game development teams. The opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.

 

We're looking for a highly skilled Dynamics Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about world-building and experienced in creating high quality, in-game environment dynamics (destruction, particle effects, etc.)

 

**This position is a temporary assignment to start, with potential for longer term employment. Working hours are full time and onsite at our studio in Chatsworth, CA. (Relocation is not offered for this position.)**

 

What you’ll do...

Break up environment geometry and run Maya dynamics/Fracture FX/PDI dynamic simulations of their destruction.

Preserve existing UV information and generate new UVs as needed after fragmenting the geometry.

Set up objects for real-time destructibility using PhysX Physics and Destruction.

Placement and creation of particles for destructible objects and other effects.

Ensure that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.

Implement physics simulations into Unreal Engine using Blueprints.

Work in other disciplines in down-time, such as prop modeling, texturing, or particles.

Provide feedback to tools programmers and coordinate efforts with other dynamic artists to streamline methods and improve efficiency.

Work closely with designers to fine-tune the timing of complex interactive dynamic effects.

Create cloth motion simulations, and fine-tune them for aesthetic effect.

Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.

 

Ideally, you'll have...

1+ years’ experience in games as a 3D Artist or Environment/Dynamics Artist.

Extensive experience working with FractureFX and Maya dynamics, including cloth.

Experience with PhysX a plus.

Proficiency with Maya modeling and UV tools.

Experience working within Unreal Engine and implementing 3D and dynamic effects work into engine, including Blueprint scripting and particle systems.

A great eye for what is cool and a good sense of environment animation timing.

Basic to intermediate understanding of rigging is a plus.

Mel/Python scripting experience a plus.

Must be willing to take a dynamics test, and provide samples or a demo reel showing applicable experience.

Passion for making and playing games.

Shipped AAA game(s) a plus.

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Community / Marketing Title: Dynamics Artist (Star Wars) - Temporary Assignment

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 189

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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