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Technical Artist

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 150713

Position Title: Contingent

External Description:

Technical Artist - 7 months contract

We are Criterion. We love games.

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

The Challenge Ahead:

The Technical Artist provides the link between art and programming, with responsibility for the technical delivery of art across a distributed production environment.

What Technical Artist does at Criterion:

Working alongside Senior TAs and Technical Art Director, you will help design, create and maintain the art workflow/pipeline, writing & documenting tools to solve team needs, both internally and supporting the outsource team. The successful candidate will need to have good artistic skills together with understanding of art workflows and scripting/programming.

A Technical Artist also needs: 

General Requirements

  • Genuine passion for art and motivation to help artists to focus on creating art instead of fighting technical problems
  • Ability to work within a team of experienced technical artists. Great communication skills, a drive to improve everything and a motivation to make a difference
  • Must be a great multi-tasker and able to track progress and solve problems
  • Proactive and dynamic troubleshooter who works well under pressure
  • Good knowledge of 3D (Maya/MEL/Python/SDK) & 2D Packages (Photoshop, Substance Painter/Designer)
  • 3D Engine experience – Unreal, Unity or similar.
  • Practical knowledge of performance optimization in games.
  • Experience with writing batch scripts to automate processes (Python, Java Script, MEL)

 

Maya experience

  • Knowledge of Modelling/Texturing/UVs
  • Excellent Python and MEL scripting skills
  • Maya API experience is a bonus

 

Additional skills (one or more of the listed ones would be a big plus)

  • Knowledge of rigging tools and techniques
  • Knowledge of shader authoring techniques
  • Experience with procedural content creation (Houdini)
  • Knowledge of Visual Studio C#/C++ is a bonus

 

What’s in it for you? Glad you asked!

We realize it takes world-class people to make world-class games, so we offer competitive rates and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

We thought you might also want to know:

More about our studio: http://criteriongames.com/

More about our location: http://careers.ea.com/our-locations/guildford

 

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 63

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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