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Technical Artist

位置: Guildford, UK

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Requisition Number: 150713

Position Title: Contingent

External Description:

Technical Artist - 7 months contract

We are Criterion. We love games.

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

The Challenge Ahead:

The Technical Artist provides the link between art and programming, with responsibility for the technical delivery of art across a distributed production environment.

What Technical Artist does at Criterion:

Working alongside Senior TAs and Technical Art Director, you will help design, create and maintain the art workflow/pipeline, writing & documenting tools to solve team needs, both internally and supporting the outsource team. The successful candidate will need to have good artistic skills together with understanding of art workflows and scripting/programming.

A Technical Artist also needs: 

General Requirements

  • Genuine passion for art and motivation to help artists to focus on creating art instead of fighting technical problems
  • Ability to work within a team of experienced technical artists. Great communication skills, a drive to improve everything and a motivation to make a difference
  • Must be a great multi-tasker and able to track progress and solve problems
  • Proactive and dynamic troubleshooter who works well under pressure
  • Good knowledge of 3D (Maya/MEL/Python/SDK) & 2D Packages (Photoshop, Substance Painter/Designer)
  • 3D Engine experience – Unreal, Unity or similar.
  • Practical knowledge of performance optimization in games.
  • Experience with writing batch scripts to automate processes (Python, Java Script, MEL)

 

Maya experience

  • Knowledge of Modelling/Texturing/UVs
  • Excellent Python and MEL scripting skills
  • Maya API experience is a bonus

 

Additional skills (one or more of the listed ones would be a big plus)

  • Knowledge of rigging tools and techniques
  • Knowledge of shader authoring techniques
  • Experience with procedural content creation (Houdini)
  • Knowledge of Visual Studio C#/C++ is a bonus

 

What’s in it for you? Glad you asked!

We realize it takes world-class people to make world-class games, so we offer competitive rates and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

We thought you might also want to know:

More about our studio: http://criteriongames.com/

More about our location: http://careers.ea.com/our-locations/guildford

 

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 63

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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