filler

Animator

위치: Sacramento, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 150132

Position Title: Animator

External Description:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

At Electronic Arts we put our players first, and we’re looking for the most talented and creative game developers in the world to help us become the world’s #1 mobile gaming company. Mobile is the future of our industry and the future of our company. Our mobile team is growing fast, with 17 exciting studios around the world and a portfolio of blockbuster titles like FIFA, The Simpsons: Tapped Out, Madden, Real Racing, Plants vs. Zombies, the Sims and Star Wars: Galaxy of Heroes.

Creativity, Collaboration, and Communication are what makes us tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining mobile titles in the world. Come and see for yourself, the future is here.

We’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance, and we expect everyone to think like game makers and approach development with a Player First perspective.

Capital Games is best known for the break-out mobile hit Star Wars: Galaxy of Heroes which has been the #1 Grossing game in over 35 countries and is one of the Top 40 Grossing Games in the entire world across Apple and Google for the last year. The game also consistently maintains a 4.5-star rating and is played over two hours a day on average by players. Galaxy of Heroes is, by far, the most successful Star Wars mobile game that has ever existed.

Capital Games is seeking a strong animator to bolster the art team on our wildly successful Star Wars: Galaxy of Heroes mobile title. Candidates should have a strong understanding of character animation and anatomy of motion, the technical understanding to take their art from asset creation to engine, and the ability to communicate concisely with other disciplines including design and engineering.

 Responsibilities:

  • Animate characters/vehicles/environmental elements for mobile gaming platforms
  • Author and edit MechAnim state machines in Unity
  • Help define animation requirements and guide the modelers and technical artists with their development of characters and rigs
  • Manage own animation assets from Maya to version control and ultimately to Unity and verify quality in the game

Requirements & Skills:

  • 2+ years of animation production experience, with mobile development experience a big plus
  • Strong understanding of animation in Maya
  • Ability to create streamlined, high-quality animation assets using restricted bone counts
  • Understanding of anatomy, movement, weight, timing and character appeal
  • Experience with Unity, MechAnim, and in-game cinematics systems (like Cinema Director)
  • Comfort and familiarity with version control and asset management solutions (Perforce, git, etc)
  • Understanding of scripting a plus

Portfolio/Presentation Requirements:

It is required that you submit a portfolio/presentation of your work with your application.  You may do so by providing a link to an online presentation, or attach documents to your resume.  All presentations must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for.

Please apply with as many examples of the following as you can:

  • Short animation piece that showcases your understand of the principles of animation. Work should show you understand weight, timing, appeal and strong posing.
  • Demonstrated knowledge of game-quality animation requirements and limitations
  • Any art (traditional or digital media) that you have personally created.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.

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Community / Marketing Title: Animator

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 95

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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