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Principal Technical Animator (Star Wars Jedi)

여러 위치: Los Angeles, CA, USA • Seattle, WA, USA

지원

Requisition Number: 186255

Position Title: Senior Technical Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview
We are looking for a Principal Technical Animator to join our Star Wars Jedi team. The Principal Technical Animator will play a key role in driving the quality of character animation and systems for our characters and creatures. This position reports to the Technical Art Director.

Responsibilities

  • Lead communication efforts related to assigned features, such as runtime systems, physics/ragdoll, and facial animation R&D and implementation.
  • Ramp up on existing animation systems, tools, and pipelines to provide support and debugging.
  • Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair.
  • Collaborate with design, character art, animation, and outsourcing teams to ensure character fidelity.

Qualifications

  • 5+ years of technical animation experience.
  • Expertise in rigging and skinning assets.
  • Proficiency with standard industry tools such as Autodesk Maya.
  • Ability to identify and resolve issues quickly while exercising strong decision-making skills.
  • Experience testing and reviewing your own work with attention to detail.
  • Strong collaboration skills across multiple teams and departments.
  • A solid understanding of animation principles and anatomy.
  • At least one shipped AAA title as a Senior Technical Animator or above.
  • Thorough experience creating and managing module rigging systems.
  • Deep knowledge of Maya Python tool creation, adhering to best practices.
  • Strong implementation experience, ideally with Unreal Engine and runtime rigging solutions.
  • FACS rigging experience and knowledge of cloth simulation is a plus.
  • Passion for games and high-quality animation.

If this opportunity sounds like a great fit for you, please submit your resume, and we will get back to you once we have reviewed it.

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Community / Marketing Title: Principal Technical Animator (Star Wars Jedi)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 3

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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