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Principal Technical Animator (Star Wars Jedi)

Multiple Locations: Los Angeles, CA, USA • Seattle, WA, USA

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Requisition Number: 186255

Position Title: Senior Technical Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview
We are looking for a Principal Technical Animator to join our Star Wars Jedi team. The Principal Technical Animator will play a key role in driving the quality of character animation and systems for our characters and creatures. This position reports to the Technical Art Director.

Responsibilities

  • Lead communication efforts related to assigned features, such as runtime systems, physics/ragdoll, and facial animation R&D and implementation.
  • Ramp up on existing animation systems, tools, and pipelines to provide support and debugging.
  • Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair.
  • Collaborate with design, character art, animation, and outsourcing teams to ensure character fidelity.

Qualifications

  • 5+ years of technical animation experience.
  • Expertise in rigging and skinning assets.
  • Proficiency with standard industry tools such as Autodesk Maya.
  • Ability to identify and resolve issues quickly while exercising strong decision-making skills.
  • Experience testing and reviewing your own work with attention to detail.
  • Strong collaboration skills across multiple teams and departments.
  • A solid understanding of animation principles and anatomy.
  • At least one shipped AAA title as a Senior Technical Animator or above.
  • Thorough experience creating and managing module rigging systems.
  • Deep knowledge of Maya Python tool creation, adhering to best practices.
  • Strong implementation experience, ideally with Unreal Engine and runtime rigging solutions.
  • FACS rigging experience and knowledge of cloth simulation is a plus.
  • Passion for games and high-quality animation.

If this opportunity sounds like a great fit for you, please submit your resume, and we will get back to you once we have reviewed it.

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Community / Marketing Title: Principal Technical Animator (Star Wars Jedi)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 3

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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