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Principal Technical Animator (Star Wars Jedi)

Multiple Locations: Los Angeles, CA, USA • Seattle, WA, USA

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Requisition Number: 186255

Position Title: Senior Technical Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview
We are looking for a Principal Technical Animator to join our Star Wars Jedi team. The Principal Technical Animator will play a key role in driving the quality of character animation and systems for our characters and creatures. This position reports to the Technical Art Director.

Responsibilities

  • Lead communication efforts related to assigned features, such as runtime systems, physics/ragdoll, and facial animation R&D and implementation.
  • Ramp up on existing animation systems, tools, and pipelines to provide support and debugging.
  • Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair.
  • Collaborate with design, character art, animation, and outsourcing teams to ensure character fidelity.

Qualifications

  • 5+ years of technical animation experience.
  • Expertise in rigging and skinning assets.
  • Proficiency with standard industry tools such as Autodesk Maya.
  • Ability to identify and resolve issues quickly while exercising strong decision-making skills.
  • Experience testing and reviewing your own work with attention to detail.
  • Strong collaboration skills across multiple teams and departments.
  • A solid understanding of animation principles and anatomy.
  • At least one shipped AAA title as a Senior Technical Animator or above.
  • Thorough experience creating and managing module rigging systems.
  • Deep knowledge of Maya Python tool creation, adhering to best practices.
  • Strong implementation experience, ideally with Unreal Engine and runtime rigging solutions.
  • FACS rigging experience and knowledge of cloth simulation is a plus.
  • Passion for games and high-quality animation.

If this opportunity sounds like a great fit for you, please submit your resume, and we will get back to you once we have reviewed it.

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Community / Marketing Title: Principal Technical Animator (Star Wars Jedi)

Company Profile:

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EEOText:

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 3

Can this position be remote?: 0

EEO Employer Verbiage:

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. 

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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