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Software Engineer II

複数の場所: Seattle, WA, USA • Toronto, ON, Canada • Redwood City, CA, USA • Los Angeles, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA

応募

Requisition Number: 184937

Position Title: Software Engineer II

External Description:

Empower players to create content, limited only by their imagination. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.

To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.

As a Software Engineer you will

  • Develop responsive, resilient, massively scalable, and globally available services that support millions of players
  • Embrace and apply vision of SRE principles and Best Practices.
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Design, review and implement APIs that are consistent, and testable
  • Work with client engineers and designers to iteratively add features and improve APIs
  • Maintain a suite of automated tests that validate the correctness of backend services

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 3-5 years of job experience in a hands-on development role
  • Shipped and supported scalable web services hosted in the cloud
  • Experience with development, deployment and live support of large systems and features
  • Experience with at least one of the following programming languages: Java/Kotlin, TypeScript
  • Knowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.
  • Experience with public cloud providers (AWS, GCP, Azure)
  • Developed APIs for products that release new updates with zero downtime strategies and tools
  • Experience with load testing, troubleshooting, and optimizing performance of web services
  • Experience communicating updates and resolutions to our game team partners

Pluses

  • You've worked in the games industry before
  • You've shipped web services that scale to millions of daily users
  • You have experience working in large data-driven services
  • Ceci ne s’applique pas au Québec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


    BASE SALARY RANGES

    • California (depending on location e.g. Los Angeles vs. Sacramento):
    º $122,300 - $170,600 USD Annually
    • New York (depending on location e.g. Manhattan vs. Buffalo):
    º $104,000 - $170,600 USD Annually
    • Jersey City, NJ :
    º $137,300 - $170,600 USD Annually
    • Colorado (depending on location e.g. Denver vs. Colorado Springs):
    º $111,800 - $151,800 USD Annually
    • Washington (depending on location e.g. Seattle vs. Spokane):
    º $104,000 - $174,700 USD Annually
    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    º $96,400 - $133,900 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

City:

State:

Community / Marketing Title: Software Engineer II

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 2

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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