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Gameplay Systems Engineer - The Sims!

複数の場所: Redwood City, CA, USA • Toronto, ON, Canada • Austin, TX, USA • Seattle, WA, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

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Requisition Number: 174145

Position Title: Sr Software Engineer I

External Description:

Maxis

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to improve the runtime performance of The Sims game simulator to achieve responsive player experience across supported platforms.

Responsibilities:

  • Improve game simulation performance by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible
  • Maintain and enhance gameplay simulation systems inspection and profiling tools
  • Define and drive gameplay system performance and memory efficiency improvement projects
  • Manage the scalability of the game simulation systems to support the growing set of features and content for The Sims

Need to have:

  • Bachelor/Master's degree in Computer Science, Software Engineering or related field
  • Fluency in C++ and Python
  • Demonstrated technical abilities with projects implemented in Python and C++
  • Knowledge in the internals of the Python scripting language with experience optimizing essential project code written in Python
  • 5+ years of experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs)
  • 5+ years of experience optimizing existing game code to be more performant.
  • Interest in gameplay simulation systems
  • Ability to dig deep into complex systems from high-level to low-level in pursuit of improving code runtime performance

Nice to have:

  • Test-driven development experience
  • Experience using source control systems (p4, git) in large code bases
  • Experience working with Mobile platforms and portable consoles (Nintendo, iOS, Android)
  • Comfort with Windows, Perforce, Visual Studio, XCode
  • Attention to detail concerning correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A desire for continuous improvement to development processes and productivity
  • Working knowledge of Cython

City:

State:

Community / Marketing Title: Gameplay Systems Engineer - The Sims!

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 93

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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