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Gameplay Systems Engineer - The Sims!

Multiple Locations: Redwood City, CA, USA • Toronto, ON, Canada • Austin, TX, USA • Seattle, WA, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

Notice

This position is no longer open.

Requisition Number: 174145

Position Title: Sr Software Engineer I

External Description:

Maxis

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to improve the runtime performance of The Sims game simulator to achieve responsive player experience across supported platforms.

Responsibilities:

  • Improve game simulation performance by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible
  • Maintain and enhance gameplay simulation systems inspection and profiling tools
  • Define and drive gameplay system performance and memory efficiency improvement projects
  • Manage the scalability of the game simulation systems to support the growing set of features and content for The Sims

Need to have:

  • Bachelor/Master's degree in Computer Science, Software Engineering or related field
  • Fluency in C++ and Python
  • Demonstrated technical abilities with projects implemented in Python and C++
  • Knowledge in the internals of the Python scripting language with experience optimizing essential project code written in Python
  • 5+ years of experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs)
  • 5+ years of experience optimizing existing game code to be more performant.
  • Interest in gameplay simulation systems
  • Ability to dig deep into complex systems from high-level to low-level in pursuit of improving code runtime performance

Nice to have:

  • Test-driven development experience
  • Experience using source control systems (p4, git) in large code bases
  • Experience working with Mobile platforms and portable consoles (Nintendo, iOS, Android)
  • Comfort with Windows, Perforce, Visual Studio, XCode
  • Attention to detail concerning correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A desire for continuous improvement to development processes and productivity
  • Working knowledge of Cython

City:

State:

Community / Marketing Title: Gameplay Systems Engineer - The Sims!

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 93

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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