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Gameplay Systems Engineer - The Sims!

여러 위치: Redwood City, CA, USA • Toronto, ON, Canada • Austin, TX, USA • Seattle, WA, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 174145

Position Title: Sr Software Engineer I

External Description:

Maxis

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to improve the runtime performance of The Sims game simulator to achieve responsive player experience across supported platforms.

Responsibilities:

  • Improve game simulation performance by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible
  • Maintain and enhance gameplay simulation systems inspection and profiling tools
  • Define and drive gameplay system performance and memory efficiency improvement projects
  • Manage the scalability of the game simulation systems to support the growing set of features and content for The Sims

Need to have:

  • Bachelor/Master's degree in Computer Science, Software Engineering or related field
  • Fluency in C++ and Python
  • Demonstrated technical abilities with projects implemented in Python and C++
  • Knowledge in the internals of the Python scripting language with experience optimizing essential project code written in Python
  • 5+ years of experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs)
  • 5+ years of experience optimizing existing game code to be more performant.
  • Interest in gameplay simulation systems
  • Ability to dig deep into complex systems from high-level to low-level in pursuit of improving code runtime performance

Nice to have:

  • Test-driven development experience
  • Experience using source control systems (p4, git) in large code bases
  • Experience working with Mobile platforms and portable consoles (Nintendo, iOS, Android)
  • Comfort with Windows, Perforce, Visual Studio, XCode
  • Attention to detail concerning correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A desire for continuous improvement to development processes and productivity
  • Working knowledge of Cython

City:

State:

Community / Marketing Title: Gameplay Systems Engineer - The Sims!

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 93

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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