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C++ Software Engineer - Gameplay - Criterion

여러 위치: Guildford, UK • United Kingdom • Ireland • Sweden • Germany

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169924

Position Title: Software Engineer II

External Description:

We're Criterion, and we love making games!

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality, and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. Instead, we work together in tightly knit teams with an emphasis on the player experience. For the past three years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK.

You will report to the Senior Software Engineer.

The Challenge Ahead:

Criterion Games demands a world-class team of developers and is looking for a Software Engineer to join our gameplay team. We're looking for someone who can contribute to the design process and help turn the output into reality in the fast-paced world of Need For Speed.

What a Gameplay Software Engineer does at Criterion:

The successful engineer will partner with Criterion's design and engineering teams in a structured, iterative process - taking a hands-on role in creating and developing technologies all about visceral, player-first fun. The work is varied and ranges from second-to-second mechanics such as crashing and battling of vehicles, to the more tech-heavy implementation of systems such as progression.

Some systems may need to scale to our huge open worlds or increase online player counts. Our best technologies last for many games, allowing us to build on them for the future.

You Will:

  • You will work as part of our engineering team, developing your programming skills, and learning to turn ideas into implementations that ship in-game
  • You will empower designers to iterate their ideas in software
  • You will collaborate daily with other engineers and crafts to achieve amazing features
  • You will implement and test reliable and efficient code

You Need:

  • 3+ years of experience with C++ programming
  • Experience with object-oriented design principles
  • To want to participate in the early creative process rather than be handed a document to implement

Bonus Points For:

  • Enjoying prototyping as well as production
  • Having a broad skill set - do you have experience or interest in UI, AI, physics, audio, or another area?

We thought you might also want to know more about our studio and location:

Take your career to the next level – apply today!

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Community / Marketing Title: C++ Software Engineer - Gameplay - Criterion

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 120

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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