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Environment Artist - College Football

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169542

Position Title: Artist

External Description:

Environment Artist – College Football

Orlando, FL or Remote

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Role Overview: 

Environment artists create an atmosphere and add realism, tone, and depth to a scene. Will also use shaders and textures to describe the surface appearance of different materials; such as fabric, hard surfaces including concrete or brick, and organic surfaces like dirt and grass. Through the use of their craft, will create visually balancing individual elements that, combined with world-building and characters produce a convincing environment. They need to use technical skills to create images that are not only visually pleasing but are also easy to render.

Environment Artists make sure there is a consistency in color balance and will work closely with studio lighting artists to capture the mood of the shot or scene in the game to meet EA’s standard of visual quality. You will ensure the CG looks photorealistic and emphasize drama or narrative and also establish and clarify location, season, and condition to identify the environment. You will respect and follow an established design theme for a sequence or project, Work and collaborate with Art directors to understand and create content consistent with the vision for the product. You can refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.

Your Responsibilities

  • Work collaboratively with game designers and technical artists to understand and interpret design requirements with the engine’s technical limitations
  • Support the Art Director and Environment Lead in the overall vision for the game while taking ownership on environments and props as assigned.
  • Model, texture, light, prepare, place, and edit in-game environments to include basketball arenas, lighting, and props
  • Maintain a balance between visual quality and performance requirements
  • Keep artistic style consistent with defined visuals

Your Qualifications

  • 3+ years’ experience in modeling and character art
  • Bachelor's degree or higher
  • A portfolio in realistic character art. Please provide a link to a portfolio on your resume.
  • Experience working with Maya, Photoshop, and ZBrush
  • Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers. 
  • Knowledge of new industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation, and blend shapes.
  • Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows that will be used by our teams.
  • Sports knowledge and is a plus, but not a requirement!

City:

State:

Community / Marketing Title: Environment Artist - College Football

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 115

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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