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Environment Artist

위치: Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 163000

Position Title: Environment Artist

External Description:

EA Create Art is a highly engaged content creation team within EA Studios. We create all art content for

EA Vancouver’s line-up of games, including our successful Sports titles – FIFA, NHL, and UFC – and supporting several other genres of games. Partnering directly with our development teams, we share a unified passion for creating amazing experiences, and industry-leading visuals.

What the World Artist will do at EA Vancouver:

With an interest in creating content for both level-based games, as well as our Sports titles, we are looking for artists with expertise in: world/level creation, hard surface assets, material creation, and Worlds generalists.

Along with a proven ability to deliver to production schedules, we are looking for a proactive team player with the passion to create outstanding art content, and the desire to explore new workflows and methods of execution.

This may include: physically based materials, 3D paint (e.g. Substance Painter), high-end modeling techniques, level creation, photogrammetry and content-driven workflows.

Working with the Art Leads, Art Directors and other project disciplines, you will use your art production experience to work, taking into account: technical constraints, time, quality expectations, resources and project scope

Along with the current roster of games, as a cross-project team and part of the larger EA Studios organization, we have exciting times ahead. You will help establish our future for art production and pushing the bar for visual excellence. Because of the current COVID-19 pandemic, this role likely be a work from home position.

Responsibilities:

  • Create high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas
  • Communicate progress to important partners within the team and reach out for help when needed.
  • Participate in group reviews

What the World Artist needs to have:

  • Expert knowledge of Maya. 
  • Proficiency with ZBrush is desirable (for sculpting assets)
  • Create both organic and man-made / hard surface assets
  • Adapt to different art styles, including photorealistic and stylized
  • Create a sense of ‘story’ in a scene or game asset – considering age, weathering, and context
  • Sense of scene composition with an eye for lighting, colour, and detail
  • Knowledge of high and low-poly modeling techniques, along with high-to-low-poly surface baking
  • Experience creating and working with lightmaps
  • An excellent understanding of physical materials and how to replicate them in CG
  • Ability to paint believable surfaces, using industry standard software (ideally Substance Painter)
  • Ability to create node-based materials is a plus (e.g. Substance Designer)
  • An understanding of the entire game art production process, from concept through to final
  • Experience working with content driven game engines (e.g. Unreal / Unity)
  • Knowledge of terrain creation (both modeled and procedurally generated) is an advantage
  • Knowledgeable and keeps current with best practices in game art production and software applications
  • Modo, or similar 3D modeling software experience is considered an asset

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes outstanding people to make outstanding games, we offer great compensation packages and a culture that is powered by creativity and individuality. 

City:

State:

Community / Marketing Title: Environment Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 124

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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