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Sound Designer (Star Wars Team)

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 160076

Position Title: Audio Artist III

External Description:

Respawn Entertainment is looking for a highly skilled Sound Designer who will embrace our culture and share their hard-earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the Star Wars™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive.  If this sounds like you, please send us your resume along with a link to your sound design reel!

 What you’ll do...

 Design unique and compelling sound assets for the game (including effects, ambience, foley, creatures, etc.)

Implement audio assets directly into game engine (Unreal), crafting an interactive top-notch audio experience for the player.

Plan field recording trips and foley sessions. Look for opportunities to record unique sounds.

Help manage outsourcing, giving feedback and communicating any necessary information to partners.

Design cinematics in 7.1, either from scratch or working alongside external contractors.

Adhere to audio schedule and deliver assets on time. Follow existing audio naming conventions and workflow standards as well as define new ones.

Work with audio director and audio lead to help define vision for audio as well as final mix.

Give useful, actionable feedback on audio assets. Share expertise with the rest of the team.

Help manage Wwise project, optimizing memory and cpu usage.

Work with departments outside of audio to ensure that audio matches vision and overall design of the game.

Troubleshoot and help fix audio bugs. Help QA with best practices for testing audio. Test game on various platforms.

 

This person will not be responsible for composing music for the game. Music editing and implementation may be required from time to time as part of the role.

 

Ideally, you will have...

3+ years’ experience in a Sound Designer role for video games.

 

Shipped at least one AAA title, working as part of an in-house audio team from start to finish.

Strong, demonstrable sound design and editing skills.  Experience with field recording, foley, as well as dialogue recording, processing and editing.

Experience implementing game audio using Wwise (required). Knowledge of Unreal and audio implementation using blueprints.

 

Mastery of audio software e.g. Reaper or Nuendo, Soundminer, iZotope RX, etc.

Strong technical expertise. Programming or scripting proficiency is a plus.

Previous mentorship/leadership experience within an audio team.

Excellent communication skills.

A positive, solution-oriented attitude.

Passion for audio.

Passion for games.




City:

State:

Community / Marketing Title: Sound Designer (Star Wars Team)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 44

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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