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Sound Designer (Star Wars Team)

Posizione: Los Angeles, CA, USA

Avviso

La posizione non è più aperta.

Requisition Number: 160076

Position Title: Audio Artist III

External Description:

Respawn Entertainment is looking for a highly skilled Sound Designer who will embrace our culture and share their hard-earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the Star Wars™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive.  If this sounds like you, please send us your resume along with a link to your sound design reel!

 What you’ll do...

 Design unique and compelling sound assets for the game (including effects, ambience, foley, creatures, etc.)

Implement audio assets directly into game engine (Unreal), crafting an interactive top-notch audio experience for the player.

Plan field recording trips and foley sessions. Look for opportunities to record unique sounds.

Help manage outsourcing, giving feedback and communicating any necessary information to partners.

Design cinematics in 7.1, either from scratch or working alongside external contractors.

Adhere to audio schedule and deliver assets on time. Follow existing audio naming conventions and workflow standards as well as define new ones.

Work with audio director and audio lead to help define vision for audio as well as final mix.

Give useful, actionable feedback on audio assets. Share expertise with the rest of the team.

Help manage Wwise project, optimizing memory and cpu usage.

Work with departments outside of audio to ensure that audio matches vision and overall design of the game.

Troubleshoot and help fix audio bugs. Help QA with best practices for testing audio. Test game on various platforms.

 

This person will not be responsible for composing music for the game. Music editing and implementation may be required from time to time as part of the role.

 

Ideally, you will have...

3+ years’ experience in a Sound Designer role for video games.

 

Shipped at least one AAA title, working as part of an in-house audio team from start to finish.

Strong, demonstrable sound design and editing skills.  Experience with field recording, foley, as well as dialogue recording, processing and editing.

Experience implementing game audio using Wwise (required). Knowledge of Unreal and audio implementation using blueprints.

 

Mastery of audio software e.g. Reaper or Nuendo, Soundminer, iZotope RX, etc.

Strong technical expertise. Programming or scripting proficiency is a plus.

Previous mentorship/leadership experience within an audio team.

Excellent communication skills.

A positive, solution-oriented attitude.

Passion for audio.

Passion for games.




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Community / Marketing Title: Sound Designer (Star Wars Team)

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

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Days Open: 44

Can this position be remote?:

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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