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Software Engineer

位置: Austin, TX, USA

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Requisition Number: 119085

Position Title: Software Engineer I

External Description:

 

 

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

 

What the Graphics Programmer will

do at BioWare:

You will work with our art, design, and programming teams to develop the tools and technology necessary to amaze our players with industry-leading visual experiences using the Frostbite engine.

 

Who You Are:

A highly collaborative person with several years of experience developing rendering systems and tools for AAA console and PC video games. You are a talented, self-motivated individual with the capability and drive to lead technical initiatives. You are creative, committed, and communicative. You also have a strong interest in being a part of a team that builds some of the best games in the industry.

 

Responsibilities:

  • Collaborate with designers and artists on solutions that further our games’ artistic and design vision through immersive graphics.

  • Design, create, and maintain graphics systems that meet feature, technical, and schedule requirements.

  • Learn and adopt new game technologies, practices, tools, and systems.

  • Work closely with Frostbite central teams to improve and leverage Frostbite’s rendering systems.

  • Work closely with QA and technical leadership to ensure the stability and accuracy of rendering systems by identifying, communicating, and resolving defects.

  • Lead and participate in design and code reviews.

 

Qualifications:

  • Experience researching, developing, and optimizing rendering techniques and systems for AAA PC and console games.

  • Experience developing systems where concurrency, memory, and performance is important.

  • BSc (or higher) degree in Computer Science or equivalent.

  • 5+ years of professional C++ experience and a good understanding of software design principles including data oriented architecture.

  • Knowledge of C# is an asset.

  • Ability to communicate with technical and non-technical team members and partner groups.

  • Strong teamwork skills but also the ability to take ownership and work independently.

  • Passion for making games look and feel great.

 

What’s in it for you? Glad you asked!

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 

More about our location: http://careers.ea.com/our-locations/edmonton

Contact

Shanda Wood: shandaw@bioware.com

https://www.linkedin.com/in/shandahancock/

 

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 136

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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