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Software Engineer

Posizione: Austin, TX, USA

Avviso

La posizione non è più aperta.

Requisition Number: 119085

Position Title: Software Engineer I

External Description:

 

 

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

 

What the Graphics Programmer will

do at BioWare:

You will work with our art, design, and programming teams to develop the tools and technology necessary to amaze our players with industry-leading visual experiences using the Frostbite engine.

 

Who You Are:

A highly collaborative person with several years of experience developing rendering systems and tools for AAA console and PC video games. You are a talented, self-motivated individual with the capability and drive to lead technical initiatives. You are creative, committed, and communicative. You also have a strong interest in being a part of a team that builds some of the best games in the industry.

 

Responsibilities:

  • Collaborate with designers and artists on solutions that further our games’ artistic and design vision through immersive graphics.

  • Design, create, and maintain graphics systems that meet feature, technical, and schedule requirements.

  • Learn and adopt new game technologies, practices, tools, and systems.

  • Work closely with Frostbite central teams to improve and leverage Frostbite’s rendering systems.

  • Work closely with QA and technical leadership to ensure the stability and accuracy of rendering systems by identifying, communicating, and resolving defects.

  • Lead and participate in design and code reviews.

 

Qualifications:

  • Experience researching, developing, and optimizing rendering techniques and systems for AAA PC and console games.

  • Experience developing systems where concurrency, memory, and performance is important.

  • BSc (or higher) degree in Computer Science or equivalent.

  • 5+ years of professional C++ experience and a good understanding of software design principles including data oriented architecture.

  • Knowledge of C# is an asset.

  • Ability to communicate with technical and non-technical team members and partner groups.

  • Strong teamwork skills but also the ability to take ownership and work independently.

  • Passion for making games look and feel great.

 

What’s in it for you? Glad you asked!

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 

More about our location: http://careers.ea.com/our-locations/edmonton

Contact

Shanda Wood: shandaw@bioware.com

https://www.linkedin.com/in/shandahancock/

 

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

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Days Open: 136

Can this position be remote?:

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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