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Cinematic Designer

위치: Austin, TX, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 159297

Position Title: Game Designer I

External Description:

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

BioWare Austin is currently searching for a talented Cinematic Designer to translate scripted scenes into cinematics to drive engaging player experiences.

Key Responsibilities

  • Performs scripting for in-game conversations/cinematics using game development tools provided.
  • Partners with the Design Lead and Creative Director for guidance & quality assurance on all cinematics.
  • Ensures that all cinematic implementation is on schedule and of high quality.
  • Works with others on the Design team to seamlessly integrate narrative elements into the game.
  • Helps determine needed animations for key cinematic segments.

Requirements

  • Four-year post-secondary degree preferred with an emphasis in film, animation or game design
  • 3+ years of professional game design experience, one or more shipped game titles
  • In-depth technical knowledge of game engine cinematic tools
  • Experience with working on game engine tools (NWN, Source, Unreal, Unity, etc.)
  • Strong understanding of film language and the ability to build high-quality cut-scenes
  • Ability to constructively critique design and offer solutions to problems
  • Excellent communication skills; the ability to liaison between artists and programmers
  • Passion for BioWare games, story-driven RPGs, and/or pen & paper games
  • Extensive and continued playing experience with Star Wars: The Old Republic

Portfolio Requirements

  • A reel of cinematic work from shipped game titles is required.
  • Examples of cinematics built with a game engine tool
  • Examples of scripted tools related to game design and cinematics
  • Demonstrate the ability to develop storyboards (optional)

What’s in it for you? Glad you asked!

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our location: http://careers.ea.com/our-locations/austin

City:

State:

Community / Marketing Title: Cinematic Designer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 29

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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