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Character Technical Animation Director

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 158766

Position Title: Animation Director

External Description:

We are DICE Los Angeles

Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a flat creative hierarchy where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.

 

We want this to be the studio where you do the best work of your career. 

 

We are seeking a Character Technical Animation Director to play a crucial role in tying together gameplay and storytelling through the use of character movement and is eager to join us in our drive to push quality to the next level for an unannounced AAA title.

 

Responsibilities:

As a Character Technical Animation Director you will be responsible for building complex character rigs, creating prototypes, driving the development of the animation and rigging pipelines, overseeing quality in rigging and skinning, defining and communicating best practices and tools for animation technology.

 

Work task examples:

  • Drive innovation and application of new animation technology
  • Character skeletal rigging and deformation systems
  • Secondary and procedural systems such as dynamic joints, cloth simulation, ragdolls
  • Performance capture, retargeting, animation and in-game animation technology pipeline evolution
  • Tools development, training, and documentation for the animation team

 

Skills We Look For:

  • Expert knowledge of character rigging (body and facial), performance capture processes and data manipulation, in-game animation systems and methodologies
  • High level of expertise with at least two of the leading 3D applications (Maya, 3DSMax, MotionBuilder, Softimage, Houdini)
  • Scripting skills with leading 3D applications (Maya, 3DSMax, MotionBuilder) MEL, Python & JavaScript
  • Experience creating applications and tools with C# or C++ is a bonus
  • Understanding of modeling, texturing, lighting, animation, dynamics and particle systems

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. 

 

Next Steps

Apply online with a combined resume and portfolio or show reel.

 

City:

State:

Community / Marketing Title: Character Technical Animation Director

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 17

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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