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Character Technical Animation Director

位置: Los Angeles, CA, USA

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Requisition Number: 158766

Position Title: Animation Director

External Description:

We are DICE Los Angeles

Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a flat creative hierarchy where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.

 

We want this to be the studio where you do the best work of your career. 

 

We are seeking a Character Technical Animation Director to play a crucial role in tying together gameplay and storytelling through the use of character movement and is eager to join us in our drive to push quality to the next level for an unannounced AAA title.

 

Responsibilities:

As a Character Technical Animation Director you will be responsible for building complex character rigs, creating prototypes, driving the development of the animation and rigging pipelines, overseeing quality in rigging and skinning, defining and communicating best practices and tools for animation technology.

 

Work task examples:

  • Drive innovation and application of new animation technology
  • Character skeletal rigging and deformation systems
  • Secondary and procedural systems such as dynamic joints, cloth simulation, ragdolls
  • Performance capture, retargeting, animation and in-game animation technology pipeline evolution
  • Tools development, training, and documentation for the animation team

 

Skills We Look For:

  • Expert knowledge of character rigging (body and facial), performance capture processes and data manipulation, in-game animation systems and methodologies
  • High level of expertise with at least two of the leading 3D applications (Maya, 3DSMax, MotionBuilder, Softimage, Houdini)
  • Scripting skills with leading 3D applications (Maya, 3DSMax, MotionBuilder) MEL, Python & JavaScript
  • Experience creating applications and tools with C# or C++ is a bonus
  • Understanding of modeling, texturing, lighting, animation, dynamics and particle systems

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. 

 

Next Steps

Apply online with a combined resume and portfolio or show reel.

 

City:

State:

Community / Marketing Title: Character Technical Animation Director

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 17

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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