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Character Technical Animation Director

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 158766

Position Title: Animation Director

External Description:

We are DICE Los Angeles

Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a flat creative hierarchy where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.

 

We want this to be the studio where you do the best work of your career. 

 

We are seeking a Character Technical Animation Director to play a crucial role in tying together gameplay and storytelling through the use of character movement and is eager to join us in our drive to push quality to the next level for an unannounced AAA title.

 

Responsibilities:

As a Character Technical Animation Director you will be responsible for building complex character rigs, creating prototypes, driving the development of the animation and rigging pipelines, overseeing quality in rigging and skinning, defining and communicating best practices and tools for animation technology.

 

Work task examples:

  • Drive innovation and application of new animation technology
  • Character skeletal rigging and deformation systems
  • Secondary and procedural systems such as dynamic joints, cloth simulation, ragdolls
  • Performance capture, retargeting, animation and in-game animation technology pipeline evolution
  • Tools development, training, and documentation for the animation team

 

Skills We Look For:

  • Expert knowledge of character rigging (body and facial), performance capture processes and data manipulation, in-game animation systems and methodologies
  • High level of expertise with at least two of the leading 3D applications (Maya, 3DSMax, MotionBuilder, Softimage, Houdini)
  • Scripting skills with leading 3D applications (Maya, 3DSMax, MotionBuilder) MEL, Python & JavaScript
  • Experience creating applications and tools with C# or C++ is a bonus
  • Understanding of modeling, texturing, lighting, animation, dynamics and particle systems

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. 

 

Next Steps

Apply online with a combined resume and portfolio or show reel.

 

City:

State:

Community / Marketing Title: Character Technical Animation Director

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 17

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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