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Technical Animation Director

Plats: Redwood City, CA, USA

Meddelande

Befattningen är inte längre öppen.

Requisition Number: 156806

Position Title: Technical Art Director

External Description:

Technical Animation Director


Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Creativity, Collaboration, and Communication are what make Maxis tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining titles in the world. Come and see for yourself, the future is here.

At Maxis we’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance oriented. We expect everyone to think like game makers and approach development with a Player First perspective.

Job Summary

The ideal candidate for a Technical Animation Director has the skills to effectively communicate and collaborate with multiple disciplines. This includes but is not exclusive to, Animation Directors, Animation Leads, Technical Artists, and Engineers across the Division. The model applicant is passionate about finding efficiencies, exploring new technologies, implementing new tools, and identifying solutions for current and future game development for both existing and new IPs.

 

 Responsibilities and Duties

  • Collaborate Closely with the Animation Director, Art Director, Engineers, Character Leads and Animation Leads to deliver tools, rigs and implementation with a forward-looking goal of delivering industry leading animation.
  • Train, inspire and develop technical animators and tech artists in their growth while providing constructive feedback.
  • Aid in developing, updating, improving and maintaining a technical pipeline for the Animation and Tech teams.
  • Assist and guide in the creation of rigs, best practices and development tools requirements needed to obtain the highest aesthetic quality value.
  • Keep up with the latest trends and technical tools for animation content development.
  • Create prototypes and pursue research in varying engines for best fits on a variety of products while planning for future technologies in projects pertaining to Animation Tech.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.

 

Qualifications and Skills

  • Strong knowledge of the latest trends, technologies and tools for creating cutting edge animation visuals.
  • Experience working in real-time engines such as Unity and Unreal Game Engine (additional experience in other engines is a plus)
  • Ability to Communicate effectively across multiple disciplines, give clear direction and share your vision on tools and development of tech.
  • Expert proficiency with Maya.
  • Must be skillful at rigging and writing tools to aid animators
  • Ability to juggle multiple projects simultaneously, work against a deadline, and agility to manage constant change.
  • Ability to lead a team of Tech Artists/Animators while working with managers of various disciplines.
  • Experience in optimizing animation pipelines.
  • Passion, energy, enthusiasm, charisma and the ability to inspire.
  • Knowledge traditional, mocap and procedural animation workflows.
  • Ability to create solid documentation and training material.
  • Has experience driving Tech to achieve the required aesthetic vision.
  • Experience with designing animation content that integrates well with/responds fluidly to dynamic systems like character and world physics
  • Experience with aggressive animation retargeting solutions (offline and in-engine) a plus
  • Experience building custom deformers and blend shape solutions (experience with principal component analysis a plus).

Education / Experience

  • Minimum of 7+ years of tech art/animation development experience in Maya and video games.
  • Must have served as a Tech Anim Senior, Tech Anim Lead or Tech Anim Director on a published or soon to be published video game project.
  • In depth experience with creating and maintaining high end character rigs.
  • Proficient in Python & Mel (C# and other languages a plus.)
  • Experience in Perforce
  • Experience with version control software (Perforce preferred).
  • Well versed in Shotgun, Jira or other bug tracking and project management software.
  • Must have excellent communication and collaborative skills, coordinating and working with multiple departments to achieve set goals.
  • Willingness to accept direction and redo/iterate work until it satisfies quality.

 

 

 

City:

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Community / Marketing Title: Technical Animation Director

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText: EA är en arbetsgivare som är för likabehandlande. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi kommer också att överväga kvalificerade sökande med kriminalregister för anställning, i enlighet med gällande lag. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

Days Open: 70

Can this position be remote?:

EEO Employer Verbiage:

Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

Vi sätter våra anställda i första rummet. Vi erbjuder omfattande förmånspaket med fokus på hälsa och välstånd för att möta dina behov och hjälpa dig få en bra balans mellan karriären och privatlivet. Vi erbjuder dynamiska och samarbetsinriktade arbetsmiljöer, möjlighet att samverka via våra resursgrupper och hjälp med ett balanserat liv genom betald ledighet, föräldraledighet, gratis spel och mycket mer!

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

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