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Technical Animation Director

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 156806

Position Title: Technical Art Director

External Description:

Technical Animation Director


Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Creativity, Collaboration, and Communication are what make Maxis tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining titles in the world. Come and see for yourself, the future is here.

At Maxis we’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance oriented. We expect everyone to think like game makers and approach development with a Player First perspective.

Job Summary

The ideal candidate for a Technical Animation Director has the skills to effectively communicate and collaborate with multiple disciplines. This includes but is not exclusive to, Animation Directors, Animation Leads, Technical Artists, and Engineers across the Division. The model applicant is passionate about finding efficiencies, exploring new technologies, implementing new tools, and identifying solutions for current and future game development for both existing and new IPs.

 

 Responsibilities and Duties

  • Collaborate Closely with the Animation Director, Art Director, Engineers, Character Leads and Animation Leads to deliver tools, rigs and implementation with a forward-looking goal of delivering industry leading animation.
  • Train, inspire and develop technical animators and tech artists in their growth while providing constructive feedback.
  • Aid in developing, updating, improving and maintaining a technical pipeline for the Animation and Tech teams.
  • Assist and guide in the creation of rigs, best practices and development tools requirements needed to obtain the highest aesthetic quality value.
  • Keep up with the latest trends and technical tools for animation content development.
  • Create prototypes and pursue research in varying engines for best fits on a variety of products while planning for future technologies in projects pertaining to Animation Tech.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.

 

Qualifications and Skills

  • Strong knowledge of the latest trends, technologies and tools for creating cutting edge animation visuals.
  • Experience working in real-time engines such as Unity and Unreal Game Engine (additional experience in other engines is a plus)
  • Ability to Communicate effectively across multiple disciplines, give clear direction and share your vision on tools and development of tech.
  • Expert proficiency with Maya.
  • Must be skillful at rigging and writing tools to aid animators
  • Ability to juggle multiple projects simultaneously, work against a deadline, and agility to manage constant change.
  • Ability to lead a team of Tech Artists/Animators while working with managers of various disciplines.
  • Experience in optimizing animation pipelines.
  • Passion, energy, enthusiasm, charisma and the ability to inspire.
  • Knowledge traditional, mocap and procedural animation workflows.
  • Ability to create solid documentation and training material.
  • Has experience driving Tech to achieve the required aesthetic vision.
  • Experience with designing animation content that integrates well with/responds fluidly to dynamic systems like character and world physics
  • Experience with aggressive animation retargeting solutions (offline and in-engine) a plus
  • Experience building custom deformers and blend shape solutions (experience with principal component analysis a plus).

Education / Experience

  • Minimum of 7+ years of tech art/animation development experience in Maya and video games.
  • Must have served as a Tech Anim Senior, Tech Anim Lead or Tech Anim Director on a published or soon to be published video game project.
  • In depth experience with creating and maintaining high end character rigs.
  • Proficient in Python & Mel (C# and other languages a plus.)
  • Experience in Perforce
  • Experience with version control software (Perforce preferred).
  • Well versed in Shotgun, Jira or other bug tracking and project management software.
  • Must have excellent communication and collaborative skills, coordinating and working with multiple departments to achieve set goals.
  • Willingness to accept direction and redo/iterate work until it satisfies quality.

 

 

 

City:

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Community / Marketing Title: Technical Animation Director

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 70

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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