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Sr. Character Technical Artist

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 155361

Position Title: Senior Animator

External Description:

Sr. Character Technical Artist

 

Job Summary

Maxis is looking for a talented Character Technical Artist / Technical Animator. We are gearing up for our next big production and we need some passionate teammates to collaborate with to bring our new characters to life. If you are passionate about characters, rigging, & animation pipelines, bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class character experiences for new IPs … come join our team.

 

Responsibilities and Duties

  • Create and maintain all rigs and part systems for characters and animated objects.
  • Collaborate with the Animation Director, Art Director, Engineers, Character & Animation Leads to develop industry leading animation pipelines .
  • Develop tools and workflows to empower character artists and animators to craft best in class character user experiences.
  • Aptitude in working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring best practices.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.
  • Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
  • Keep up with the latest trends and technical tools for character and animation content development.

 

Qualifications and Skills

  • Minimum of 6+ years of tech art / tech animation / rigging development experience in Maya for video games.
  • Served as a Senior Tech Artist or Tech Animator on a published or soon to be published video game project. 
  • Expert proficiency with Maya.
  • In depth experience with creating and maintaining high end character rigs.
  • Experience building custom deformers and blend shape solutions.
  • Proficiency in Python & Mel (C# and other languages a plus.)
  • Experience writing tools to aid animators and character artist workflows.
  • Understanding of real-time animation systems and developing within technical limitations of a range of platforms (pc, mobile, console, etc).
  • Experience working in real-time game engines such as Unity and Unreal Engine.
  • Strong knowledge of latest trends & technologies supporting rigging and animation pipelines & workflows.
  • Experience with animation retargeting solutions (offline and in-engine) a plus.
  • Experience developing and maintaining animation blend trees a plus. 
  • Ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.
  • Ability to communicate thru solid documentation of developed pipelines and workflows.
  • Experience in Perforce or other version control software.
  • Well versed in Shotgun, Jira or other bug tracking and project management software.

City:

State:

Community / Marketing Title: Sr. Character Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 201

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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