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Sr. Character Technical Artist

Location: Redwood City, CA, USA

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This position is no longer open.

Requisition Number: 155361

Position Title: Senior Animator

External Description:

Sr. Character Technical Artist

 

Job Summary

Maxis is looking for a talented Character Technical Artist / Technical Animator. We are gearing up for our next big production and we need some passionate teammates to collaborate with to bring our new characters to life. If you are passionate about characters, rigging, & animation pipelines, bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class character experiences for new IPs … come join our team.

 

Responsibilities and Duties

  • Create and maintain all rigs and part systems for characters and animated objects.
  • Collaborate with the Animation Director, Art Director, Engineers, Character & Animation Leads to develop industry leading animation pipelines .
  • Develop tools and workflows to empower character artists and animators to craft best in class character user experiences.
  • Aptitude in working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring best practices.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.
  • Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
  • Keep up with the latest trends and technical tools for character and animation content development.

 

Qualifications and Skills

  • Minimum of 6+ years of tech art / tech animation / rigging development experience in Maya for video games.
  • Served as a Senior Tech Artist or Tech Animator on a published or soon to be published video game project. 
  • Expert proficiency with Maya.
  • In depth experience with creating and maintaining high end character rigs.
  • Experience building custom deformers and blend shape solutions.
  • Proficiency in Python & Mel (C# and other languages a plus.)
  • Experience writing tools to aid animators and character artist workflows.
  • Understanding of real-time animation systems and developing within technical limitations of a range of platforms (pc, mobile, console, etc).
  • Experience working in real-time game engines such as Unity and Unreal Engine.
  • Strong knowledge of latest trends & technologies supporting rigging and animation pipelines & workflows.
  • Experience with animation retargeting solutions (offline and in-engine) a plus.
  • Experience developing and maintaining animation blend trees a plus. 
  • Ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.
  • Ability to communicate thru solid documentation of developed pipelines and workflows.
  • Experience in Perforce or other version control software.
  • Well versed in Shotgun, Jira or other bug tracking and project management software.

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Community / Marketing Title: Sr. Character Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 201

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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