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Rendering Engineer - Frostbite

位置: Orlando, FL, USA

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このポジションはもう募集していません。

Requisition Number: 154815

Position Title: Sr Software Engineer I

External Description:

We are Frostbite

Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.

What does a Frostbite Rendering Engineer do?

The Rendering team works directly on the low-level rendering backends of the Frostbite engine.  We are responsible for developing the rendering backends for PS4, XB1 and PC (DX11 and DX12) and future platforms.  We are also called upon to partner with EA’s games (e.g., Battlefield 1, FIFA, Mass Effect and others) to reach their performance and quality targets.  We hope you will join our team to drive the rendering system forward and contribute to the success of some of EA’s biggest titles. 

Key Responsibilities:

  • Develop the low-level rendering back-ends in the Frostbite Engine creating leading edge technologies for games around the globe.
  • Profile and optimize rendering technologies.
  • Develop, design and implement high quality code to deliver cutting edge features for EA's flagship products.
  • Review and provide feedback on technical designs and code written by other rendering engineers.
  • Contribute to advancing the rendering system to exploit modern rendering hardware and API’s. 

Required Technical Skills and Experience:

  • Bachelor Degree or equivalent experience in computer science related field.
  • Strong C++ knowledge with at least 5 years professional programming experience.
  • Knowledge of real time rendering and the associated techniques within the field.
  • Understand memory management and developing in a multi-processor environment.
  • 5+ years of experience working on AAA products in a related role with multiple shipped titles.
  • Experience on current consoles - PS4, XBONE, PC.
  • Experience in object-oriented design and implementation.
  • Strong mathematics skills especially with Linear Algebra & Calculus.
  • Understanding of multithreaded architectures and synchronization principles.
  • Strong ability to work with internal and externally developed code in a collaborative fashion.
  • Excellent debugging skills and experience using tools to help debug.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with a variety of performance analysis tools such as PIX, GPAD, etc.
  • Deep knowledge of both CPU and GPU
  • Experience writing vertex and fragment shaders 

Preferred Skills and Experience:

  • Experience with C#/Python for scripting or tool development
  • Knowledge of content creation & common DCC packages
  • Experience with low-level rendering API’s such as DX12, Metal, Vulkan or GNM
  • Advanced Perforce experience
  • Experience with Agile methodologies for software development. 

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Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 86

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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