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Rendering Engineer - Frostbite

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 154815

Position Title: Sr Software Engineer I

External Description:

We are Frostbite

Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.

What does a Frostbite Rendering Engineer do?

The Rendering team works directly on the low-level rendering backends of the Frostbite engine.  We are responsible for developing the rendering backends for PS4, XB1 and PC (DX11 and DX12) and future platforms.  We are also called upon to partner with EA’s games (e.g., Battlefield 1, FIFA, Mass Effect and others) to reach their performance and quality targets.  We hope you will join our team to drive the rendering system forward and contribute to the success of some of EA’s biggest titles. 

Key Responsibilities:

  • Develop the low-level rendering back-ends in the Frostbite Engine creating leading edge technologies for games around the globe.
  • Profile and optimize rendering technologies.
  • Develop, design and implement high quality code to deliver cutting edge features for EA's flagship products.
  • Review and provide feedback on technical designs and code written by other rendering engineers.
  • Contribute to advancing the rendering system to exploit modern rendering hardware and API’s. 

Required Technical Skills and Experience:

  • Bachelor Degree or equivalent experience in computer science related field.
  • Strong C++ knowledge with at least 5 years professional programming experience.
  • Knowledge of real time rendering and the associated techniques within the field.
  • Understand memory management and developing in a multi-processor environment.
  • 5+ years of experience working on AAA products in a related role with multiple shipped titles.
  • Experience on current consoles - PS4, XBONE, PC.
  • Experience in object-oriented design and implementation.
  • Strong mathematics skills especially with Linear Algebra & Calculus.
  • Understanding of multithreaded architectures and synchronization principles.
  • Strong ability to work with internal and externally developed code in a collaborative fashion.
  • Excellent debugging skills and experience using tools to help debug.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with a variety of performance analysis tools such as PIX, GPAD, etc.
  • Deep knowledge of both CPU and GPU
  • Experience writing vertex and fragment shaders 

Preferred Skills and Experience:

  • Experience with C#/Python for scripting or tool development
  • Knowledge of content creation & common DCC packages
  • Experience with low-level rendering API’s such as DX12, Metal, Vulkan or GNM
  • Advanced Perforce experience
  • Experience with Agile methodologies for software development. 

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Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 86

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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