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BioWare: Systems and Monetization Designer

位置: Austin, TX, USA

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Requisition Number: 152303

Position Title: Game Designer II

External Description:

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling.  If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

The Systems and Monetization Designer is responsible for designing features and experiences that drive retention, acquisition, engagement, and monetization.    You love pc, console and mobile games and figuring out what mechanics and systems attract and retain millions of players.  You generate models of complex systems that can be clearly understood and built, while also being intuitive and enjoyable for players.

BioWare is looking for a Systems and Monetization Designer to design experiences that combine the best of a continuously updated live game and BioWare’s immersive RPG experiences.

Key Responsibilities

  • Create the specs, define the requirements, and implement retention, acquisition, engagement and monetization features and experiences
  • Collaborate with Product Managers, Designers, Artists, Producers, and Engineers to design and optimize features that achieves the target KPIs and balances the creative, business and player-first execution
  • Partner with Analytics to define the metrics that will generate actionable insights on your features to inform design decisions and drive KPIs, monitor, and provide recommendations
  • Model out progression, economy, and player behavior to inform feature design and optimization
  • Use verbal and written skills to communicate your features to all levels of the project team
  • Review implementation and provide clear, actionable feedback

Requirements

  • 3+ years of game development experience on systems and monetization design
  • At least 1 shipped title
  • Proven ability to conceptualize, create and implement game concepts using various tools, technology and visual language
  • Demonstrative proof of an open-mined, progressive thinker who is flexible, energetic and driven with the ability to overcome obstacles and challenges with working solutions.
  • Robust understanding of the mathematics required to balance game economies
  • Excellent documentation skills, particularly Excel
  • A deep understanding of market trends, business models and customer preferences

 

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 

More about our location: http://careers.ea.com/our-locations/austin

 

Shannon Schlothauer:  sschlothauer@bioware.com

City:

State:

Community / Marketing Title: BioWare: Systems and Monetization Designer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 79

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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