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BioWare: Systems and Monetization Designer

Location: Austin, TX, USA

Notice

This position is no longer open.

Requisition Number: 152303

Position Title: Game Designer II

External Description:

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling.  If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

The Systems and Monetization Designer is responsible for designing features and experiences that drive retention, acquisition, engagement, and monetization.    You love pc, console and mobile games and figuring out what mechanics and systems attract and retain millions of players.  You generate models of complex systems that can be clearly understood and built, while also being intuitive and enjoyable for players.

BioWare is looking for a Systems and Monetization Designer to design experiences that combine the best of a continuously updated live game and BioWare’s immersive RPG experiences.

Key Responsibilities

  • Create the specs, define the requirements, and implement retention, acquisition, engagement and monetization features and experiences
  • Collaborate with Product Managers, Designers, Artists, Producers, and Engineers to design and optimize features that achieves the target KPIs and balances the creative, business and player-first execution
  • Partner with Analytics to define the metrics that will generate actionable insights on your features to inform design decisions and drive KPIs, monitor, and provide recommendations
  • Model out progression, economy, and player behavior to inform feature design and optimization
  • Use verbal and written skills to communicate your features to all levels of the project team
  • Review implementation and provide clear, actionable feedback

Requirements

  • 3+ years of game development experience on systems and monetization design
  • At least 1 shipped title
  • Proven ability to conceptualize, create and implement game concepts using various tools, technology and visual language
  • Demonstrative proof of an open-mined, progressive thinker who is flexible, energetic and driven with the ability to overcome obstacles and challenges with working solutions.
  • Robust understanding of the mathematics required to balance game economies
  • Excellent documentation skills, particularly Excel
  • A deep understanding of market trends, business models and customer preferences

 

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 

More about our location: http://careers.ea.com/our-locations/austin

 

Shannon Schlothauer:  sschlothauer@bioware.com

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Community / Marketing Title: BioWare: Systems and Monetization Designer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 79

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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