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Sr. Game Designer

위치: Sacramento, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 151076

Position Title: Sr Game Designer

External Description:

At Electronic Arts we put our players first, and we’re looking for the most talented and creative game developers in the world to help us become the world’s #1 mobile gaming company. Mobile is the future of our industry and the future of our company. Our mobile team is growing fast, with 17 exciting studios around the world and a portfolio of blockbuster titles like FIFA, The Simpsons: Tapped Out, Madden, Real Racing, Plants vs. Zombies, the Sims and Star Wars: Galaxy of Heroes.

Creativity, Collaboration, and Communication are what makes us tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining mobile titles in the world. Come and see for yourself, the future is here.

We’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance, and we expect everyone to think like game makers and approach development with a Player First perspective.

The EA Capital Games studio in Sacramento, California is seeking an experienced Senior Game Designer to collaborate with key creative talent to design and deliver world-class intuitive mobile gameplay experiences.

Capital Games is best known for the break-out mobile hit Star Wars: Galaxy of Heroes which has been the #1 Grossing game in over 35 countries and is one of the Top 40 Grossing Games in the world across Apple and Google for the last year. The game also consistently maintains a 4.5-star rating and is played over two hours a day on average by players.

This role will focus on the ideation, concept development, prototype creation and production ready game game-play for an all-new mobile game.  This game will build on Capital Games’ core strengths developing engaging mobile game experiences. This is a unique opportunity to be a ground floor team member on a new game.

Creativity, Collaboration, and Communication are key to Capital Games’ DNA. We want to continue engaging our players and create the most entertaining mobile titles in the world.

Our team culture is friendly, fast-paced, results-focused, and collaborative. We take our work – but not ourselves – very seriously. Our studio is pet-friendly and we typically have 5-10 dogs in the studio on any given day. We are basically a bunch of nerds who are lucky enough to support ourselves and our families by making awesome mobile games in the Sacramento sunshine. If you think you have what it takes to come join us, please give it a shot.

Come and see for yourself.

Responsibilities

Work with the Creative Director/Production/Development Team/PM teams to establish: Baseline concept, game prototypes, key gameplay features and modes, production-ready gameplay.

Must work within established creative and business goals.

Help establish the quality bar for immersive and exciting gameplay.

Have a clear understanding of the game and be able to clearly, and simply, communicate it to other team members and players

Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout the varied phases of development, launch, and live support.

Help mentor other designers and lead by example.

Understand the competitive landscape and work to ensure we are aligned our gameplay with an evolving marketplace.

Work with team to ensure there is a strong post-launch creative feature and content is the plan in place.

Work with team to implement continued live service features and content.

Requirements

5+ years of game design experience (mobile CCG/Strategy highly preferred)

Demonstrate in-depth knowledge of mobile CCG/RPG games

Excellent communication skills (written/verbal)

Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline.

Extensive understanding of design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.

Experience in rapid prototyping to test the viability of concepts.

Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills.

Ability to adapt and evolve creative plans to address internal and external feedback.

Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools.

Contributed to games that demonstrated the above requirements with a high level of proficiency.

#LI-TS1

 

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Community / Marketing Title: Sr. Game Designer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 43

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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